build 206.txt Combine tower in plaza is now solid to bullets.Improved the skybox bsps in Breen's officeĪdded func_details to Breen's office for optimisation purposesĪdjusted the displacement near the main sewer entrance for a more player friendly path build 207.txt Switched the fan model in the ventsįixed multiple decals from not rendering in-gameĪttempted fix to the windows in the citadel showing the 3Dskybox.Removed global name from door that caused strange behaviour Replaced the rotating fan with a static sparky oneĪdded a light to the industrial area to fix dark areas build 208.txt Reverted the teetertoter back to it's old version for now.Removed props such as bottles and cans from apartments (to prevent confusion with in-game items in RP) build 209.txt Added (Experimental) Cubemaps.Improved the BSP around the garbage disposal areaĪdjusted the Cubemaps and added some more build 210.txt Added smoothing groups to displacements in sewer.
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